Category: Air

Develop Flash Player 11 and Air 3 Applications (Desktop and Android)

If you haven’t heard already, Flash Player 11 and Air 3 were announced and released at Adobe Max earlier this week. Since it’s out to download, why not take advantage of staying updated and start making cool applications with these new API’s. Download these files – You need the AIR SDK http://blogs.adobe.com/flashruntimereleases/2011/10/04/flash-player-11-and-air-3-now-available/ – You need

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Update Facebook Status from Android Air Applications with Extended Permissions

Before I go into details about this exciting experiment with AS3 Facebook API and Android Air, I want to give credit to a few websites. (The code that I used was from the first source, but used second source as a reference) http://blog.flash-core.com/?p=233 http://blog.yoz.sk/2010/10/authorizing-facebook-applications-in-android/#more-2481 One of the coolest things about making games, is being able

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Flash and HTML5, Coexist?

In my opinion, basing from the features in the new Master Suite CS5.5, I think Flash and HTML5 could coexist in the future. The new Master Suite seems to mainly focus on the ease of developing and designing mobile applications and tablets. In the future, when HTML5 becomes more widely supported, I think Flash would

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Making Android Applications from Flash

As we all know, mobile applications are more popular than ever. I thought it would be cool to make my own Android application. I’ve heard that Flash is capable of publishing Android applications, so I thought I try the accelerometer feature that smart phones have. After going to the publish menu, I didn’t see anything

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Tweetr Air Application

One of the Air Applications that I’ve been working on is making a Twitter application using Tweetr. Later, I’ll post a working sample. Below is snippet of my source code to get you going. import com.swfjunkie.tweetr.Tweetr; import com.swfjunkie.tweetr.events.TweetEvent; import flash.xml.XMLDocument; var _twit:Tweetr; var _xml:XML; _twit = new Tweetr; _twit.useAuthHeaders = true; _twit.username = _userName; _twit.password

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